In my Creating Video Games class, my project team created a multiplayer co-op puzzle-solving game where each player has different information and needs to work together to solve puzzles and escape the room.
The game requires a lot of different puzzles to be solved.
I looked into sprite rotations and on click handlers to implement placing blocks onto the scales and rotate the balance scale to simulate gravity and balance.
I created a fully-functional scale puzzle that gives players clear feedback on their actions.
Players need ways to navigate around the room and the puzzles.
I tested a few different views of the puzzles and the room to find the views that would give the players the best experience.
Players can now navigate into the scale puzzle by clicking on the table to zoom in on the scale pieces.